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Bug found: Race condition when updating scene elements
When programmatically updating two scene elements, one element will get the value of the other, at least for Number Pickers. `new_val` acts like a Singleton having just one state.
I've been seeing this behavior for the Expiry Hours element. Logging shows one value of `%new_val` before the assignment and a different value after the assignment.
Logging shows `eh` eventually getting the value meant for `em`.
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[BUG] Tasker inserted calendar event with 'all day' tag can't be found with "test app -> Calendar..." actions
Calendar insert: All day: true Title: SomeEvent
Test app: Type: Calendar Title Data: %TIMES
expected: returns event "SomeEvent"
got: returns events created manually via google calendar app.