1

Granular control over factory kids app creation

I want to be able to try different things with the kids factory apps. For some reason when I make one and run the app on my Oculus Go, for example, the Android VR headset, the application will not run within the Oculus TV Android launcher like all other 2D Android apps I sideload onto the device but rather instead it displays itself over the entire display thereby breaking the use of it in VR on that headset. All other 2D Android applications work as expected, that is, that launch within the built in 2D Android app launcher which is Oculus TV. But for some reason Tasker Kids factory apps won't. I wanted to play with the Android manifest and investigate why this is but I cannot because every time I try to recompile the APK it fails because during decompile it can't decompile all the resources properly. Or maybe the issue is in how tasker launches it's Main Activity, which I think is in the Kotlin code? In either event it would be nice to be able to use these correctly on that device and ever since I tried about 4 or 5 years ago I've had this same problem and it persists even to today. Tasker is such an AMAZING app I think it would be fitting to allow users the same amount of granular control over app creation and launching as tasker allows for the rest of it's seemingly unlimited features and abilities. Please open up granular control over the app creation factory method! Thank you.